For example, answers varied greatly when users were asked whether they regarded the poems as literature. We watched the videos and wrote summaries of the contents, focusing primarily on the performative, ergodic, and affective characteristics of the users’ experiences. These can change the users’ perception of the installation. On some occasions the user is seduced to interact without negotiating this relation – often through “gamification” and the use of play and narrative.
When the user squeezes harder, the text changes, tied to the intensity of the squeezing.