Further, it was to be in a different format from that which can be experienced by readers at home, in front of a PC, on a smartphone or a tablet. With this, the user is reminded of an interaction that is not purely functional.
Others (like the game-interface) are oriented towards human cognition and cultural traditions. At these events, thousands have been, and will be, exposed to the workings of digital literature for the first time. This interaction can develop into a deep, continued engagement with the installation through the production of user-generated content.